module scene.scene;

import core.events;

class Scene : IEventProcessor {
	public:
		void processEvent(Event e) {
			switch(e.type) {
				case EventTypes.key: 
					break;
				case EventTypes.mouse:
					break;
				case EventTypes.system:
					if(e.system.type == SystemEvents.shutdown)
						assert(false, "System shutdown");
					break;
			}
		}
}